Version 11 of DynamicParallaxMap introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
"UPDATE 10.1 INFORMATION.pdf" (English)
"INFORMACIÓN DE LA ACTUALIZACIÓN 10.1.pdf" (Spanish)
I'm happy to announce that the final version of this plugin is now available. All previous lag issues have been resolved, as the main thread is now free from heavy calculations.
This plugin breaks the traditional limitation of large parallax maps, allowing you to create maps up to 255x255 or 256x256, depending on the multiple and the instructions provided in the plugin documentation. I personally use it in my own project.
It has been tested on various Android devices, including:
Unbranded low-end tablet with 4 GB RAM
Chinese tablet with 4 GB RAM
Mid-range tablet with good CPU and GPU (4 GB RAM)
Mid-high-end tablet with 8 GB RAM
Even on a 255x255 map with over 300 active events, performance was excellent across all devices — with the expected exception of the low-end tablet, which showed some lag (reasonable for a ~€70 device).
Acknowledgements
I hope this plugin is helpful for your projects. I would truly appreciate it if you credit me when using it in your non-commercial games. And if you use it in a commercial project, feel free to mention me or let me know — it would really mean a lot.
If you encounter any issues or have any suggestions, don't hesitate to reach out.
Thanks for the support, and happy developing!
- Dynamic Parallax Map v11 - Introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
"UPDATE 10.1 INFORMATION.pdf" (English)
"INFORMACIÓN DE LA ACTUALIZACIÓN 10.1.pdf" (Spanish)
- Dynamic Parallax Map v9.1 - Fixed an issue with some maps not loading images for the entire map.
- Dynamic Parallax Map v9.0.1 - Static layer corrections not loading correctly and cleanups in map changes.
- Dynamic Parallax Map v9.0 - Added the option for fixed or variable Opacidad in static layers through a fixed value or variable ID.
- Dynamic Parallax Map v8.9 - Main base.
- Dynamic Parallax Map v8.9 - Main base. Code optimizations
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Version 11 of DynamicParallaxMap introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
Final Version of the Plugin Released! v 11
I'm happy to announce that the final version of this plugin is now available. All previous lag issues have been resolved, as the main thread is now free from heavy calculations.
This plugin breaks the traditional limitation of large parallax maps, allowing you to create maps up to 255x255 or 256x256, depending on the multiple and the instructions provided in the plugin documentation. I personally use it in my own project.
It has been tested on various Android devices, including:
Even on a 255x255 map with over 300 active events, performance was excellent across all devices — with the expected exception of the low-end tablet, which showed some lag (reasonable for a ~€70 device).
Acknowledgements
I hope this plugin is helpful for your projects. I would truly appreciate it if you credit me when using it in your non-commercial games. And if you use it in a commercial project, feel free to mention me or let me know — it would really mean a lot.
If you encounter any issues or have any suggestions, don't hesitate to reach out. Thanks for the support, and happy developing!
-Dynamic Parallax Map v9.1.1 - Fixed bugs when deleting layers and reusing them.
Updates
- Dynamic Parallax Map v11 - Introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
- Dynamic Parallax Map v9.1 - Fixed an issue with some maps not loading images for the entire map.
- Dynamic Parallax Map v9.0.1 - Static layer corrections not loading correctly and cleanups in map changes.
- Dynamic Parallax Map v9.0 - Added the option for fixed or variable Opacidad in static layers through a fixed value or variable ID.
- Dynamic Parallax Map v8.9 - Main base.