Plugin is only in Spanish no English comments/help, so you cannot easily find/understand plugin parameters. The plugin is also encrypted so if you encounter an issue you cannot fix it.
There is a step-by-step video tutorial included in the same post explaining how to configure and use the plugin, so you don't have to rely only on the code comments or plugin parameters.
Regarding the language, I'm Spanish and I primarily develop my plugins for my own project, so I write them in Spanish. Later, I choose to share or sell them to anyone who wants to use them. I understand that some users would prefer everything to be in English, but that's simply how I work.
As for the plugin being encrypted, that is completely intentional. I've invested a lot of time and effort into developing it, and I don't want my work to be copied or reused without permission. The plugin's license also clearly states that modifying the code is not allowed. This is nothing unusual—many commercial developers do exactly the same thing. For example, VisuStella's plugins are also encrypted.
Regarding the language barrier, nowadays there are plenty of free tools such as Google Translate or AI assistants that can translate anything in seconds. I use those tools myself all the time to understand English plugins and documentation because I don't speak English either. In fact, I'm writing this reply in English using a translator, just as I translated your comment in order to respond.
If you have any questions or run into any issues, that's exactly what the support post is for. Feel free to ask there, and I'll be happy to help. If a bug is found, it's my responsibility as the developer to investigate it and fix it.
Finally, if you're looking for a plugin that allows you to fully utilize RPG Maker MZ's maximum map size with parallax maps, this is currently the only plugin that does it. The other available solutions are limited to small or medium-sized maps because they are designed around the RAM and performance limitations of the device running the game.
That said, I appreciate your feedback, and I completely understand that the encryption or the language may not match everyone's preferences.
Version 11 of DynamicParallaxMap introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
"UPDATE 10.1 INFORMATION.pdf" (English)
"INFORMACIÓN DE LA ACTUALIZACIÓN 10.1.pdf" (Spanish)
I'm happy to announce that the final version of this plugin is now available. All previous lag issues have been resolved, as the main thread is now free from heavy calculations.
This plugin breaks the traditional limitation of large parallax maps, allowing you to create maps up to 255x255 or 256x256, depending on the multiple and the instructions provided in the plugin documentation. I personally use it in my own project.
It has been tested on various Android devices, including:
Unbranded low-end tablet with 4 GB RAM
Chinese tablet with 4 GB RAM
Mid-range tablet with good CPU and GPU (4 GB RAM)
Mid-high-end tablet with 8 GB RAM
Even on a 255x255 map with over 300 active events, performance was excellent across all devices — with the expected exception of the low-end tablet, which showed some lag (reasonable for a ~€70 device).
Acknowledgements
I hope this plugin is helpful for your projects. I would truly appreciate it if you credit me when using it in your non-commercial games. And if you use it in a commercial project, feel free to mention me or let me know — it would really mean a lot.
If you encounter any issues or have any suggestions, don't hesitate to reach out.
Thanks for the support, and happy developing!
- Dynamic Parallax Map v11 - Introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
"UPDATE 10.1 INFORMATION.pdf" (English)
"INFORMACIÓN DE LA ACTUALIZACIÓN 10.1.pdf" (Spanish)
- Dynamic Parallax Map v9.1 - Fixed an issue with some maps not loading images for the entire map.
- Dynamic Parallax Map v9.0.1 - Static layer corrections not loading correctly and cleanups in map changes.
- Dynamic Parallax Map v9.0 - Added the option for fixed or variable Opacidad in static layers through a fixed value or variable ID.
- Dynamic Parallax Map v8.9 - Main base.
- Dynamic Parallax Map v8.9 - Main base. Code optimizations
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Comments
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I would not recommend this.
Plugin is only in Spanish no English comments/help, so you cannot easily find/understand plugin parameters. The plugin is also encrypted so if you encounter an issue you cannot fix it.
Thank you for your comment.
There is a step-by-step video tutorial included in the same post explaining how to configure and use the plugin, so you don't have to rely only on the code comments or plugin parameters.
Regarding the language, I'm Spanish and I primarily develop my plugins for my own project, so I write them in Spanish. Later, I choose to share or sell them to anyone who wants to use them. I understand that some users would prefer everything to be in English, but that's simply how I work.
As for the plugin being encrypted, that is completely intentional. I've invested a lot of time and effort into developing it, and I don't want my work to be copied or reused without permission. The plugin's license also clearly states that modifying the code is not allowed. This is nothing unusual—many commercial developers do exactly the same thing. For example, VisuStella's plugins are also encrypted.
Regarding the language barrier, nowadays there are plenty of free tools such as Google Translate or AI assistants that can translate anything in seconds. I use those tools myself all the time to understand English plugins and documentation because I don't speak English either. In fact, I'm writing this reply in English using a translator, just as I translated your comment in order to respond.
If you have any questions or run into any issues, that's exactly what the support post is for. Feel free to ask there, and I'll be happy to help. If a bug is found, it's my responsibility as the developer to investigate it and fix it.
Finally, if you're looking for a plugin that allows you to fully utilize RPG Maker MZ's maximum map size with parallax maps, this is currently the only plugin that does it. The other available solutions are limited to small or medium-sized maps because they are designed around the RAM and performance limitations of the device running the game.
That said, I appreciate your feedback, and I completely understand that the encryption or the language may not match everyone's preferences.
Version 11 of DynamicParallaxMap introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
Final Version of the Plugin Released! v 11
I'm happy to announce that the final version of this plugin is now available. All previous lag issues have been resolved, as the main thread is now free from heavy calculations.
This plugin breaks the traditional limitation of large parallax maps, allowing you to create maps up to 255x255 or 256x256, depending on the multiple and the instructions provided in the plugin documentation. I personally use it in my own project.
It has been tested on various Android devices, including:
Even on a 255x255 map with over 300 active events, performance was excellent across all devices — with the expected exception of the low-end tablet, which showed some lag (reasonable for a ~€70 device).
Acknowledgements
I hope this plugin is helpful for your projects. I would truly appreciate it if you credit me when using it in your non-commercial games. And if you use it in a commercial project, feel free to mention me or let me know — it would really mean a lot.
If you encounter any issues or have any suggestions, don't hesitate to reach out. Thanks for the support, and happy developing!
-Dynamic Parallax Map v9.1.1 - Fixed bugs when deleting layers and reusing them.
Updates
- Dynamic Parallax Map v11 - Introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.
The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.
In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.
While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.
For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.
It is important to carefully read the included documentation files before using this version:
- Dynamic Parallax Map v9.1 - Fixed an issue with some maps not loading images for the entire map.
- Dynamic Parallax Map v9.0.1 - Static layer corrections not loading correctly and cleanups in map changes.
- Dynamic Parallax Map v9.0 - Added the option for fixed or variable Opacidad in static layers through a fixed value or variable ID.
- Dynamic Parallax Map v8.9 - Main base.