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Final Version of the Plugin Released! v 10.0

I'm happy to announce that the final version of this plugin is now available. All previous lag issues have been resolved, as the main thread is now free from heavy calculations.

This plugin breaks the traditional limitation of large parallax maps, allowing you to create maps up to 255x255 or 256x256, depending on the multiple and the instructions provided in the plugin documentation. I personally use it in my own project.

It has been tested on various Android devices, including:

  • Unbranded low-end tablet with 4 GB RAM
  • Chinese tablet with 4 GB RAM
  • Mid-range tablet with good CPU and GPU (4 GB RAM)
  • Mid-high-end tablet with 8 GB RAM

Even on a 255x255 map with over 300 active events, performance was excellent across all devices — with the expected exception of the low-end tablet, which showed some lag (reasonable for a ~€70 device).

Acknowledgements

I hope this plugin is helpful for your projects. I would truly appreciate it if you credit me when using it in your non-commercial games. And if you use it in a commercial project, feel free to mention me or let me know — it would really mean a lot.

If you encounter any issues or have any suggestions, don't hesitate to reach out. Thanks for the support, and happy developing!

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-Dynamic Parallax Map v9.1.1 - Fixed bugs when deleting layers and reusing them.

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Updates

- Dynamic Parallax Map v9.1 - Fixed an issue with some maps not loading images for the entire map.

- Dynamic Parallax Map v9.0.1 - Static layer corrections not loading correctly and cleanups in map changes.

- Dynamic Parallax Map v9.0 - Added the option for fixed or variable Opacidad in static layers through a fixed value or variable ID.

- Dynamic Parallax Map v8.9 - Main base.


- Dynamic Parallax Map v8.9 - Main base. Code optimizations